Cafe Boss

Cafe Boss needs you to operate the cafe so that it can earn a profit. Learn the forms of payments and cash in on your earnings to buy new equipment for ...

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Cafe Boss needs you to operate the cafe so that it can earn a profit. Learn the forms of payments and cash in on your earnings to buy new equipment for the shop. Café Boss is a game based on financial literacy where the player must earn points through café item sales to gain money and equipment. The game uses math and reading comprehension to develop financial literacy skills. The touch mechanic of the game engages children and teenagers in a hands-on learning process, implementing kinesthetic learning. The game incorporates math comprehension attuned to the particular grade level, based upon excerpts from grade-appropriate SOL math materials and Economic Personal Finance objectives. Sponsored by: Freedom First and American National Banking & Trust Also play other apps from NRCC Games: Same Sound Spellbound (homophones) Opposite Ocean 1 (antonyms) Opposite Ocean 2 (antonyms) Grammar Dragon (parts of speech) Portion Platter (algebra factor) Factor Race (binomial and trinomial equations) Spelling Cat (spelling) Same Meaning Magic 1 (synonyms) Same Meaning Magic 2 (synonyms) Ratio Racer (fractions) COMING SOON! Website: for more information on our games Project Director: Carlotta Eaton Contact: FOR TEACHERS AND PARENTS: Learning Objective Levels are as follows: Level One: Cash Level Two: Barter Level Three: Check Level Four: Cashier’s Check Level Five: Money Order Level Six: Debit Level Seven: Credit Card All components of the game are developed in-house. The Virginia Standards of Learning targeted are for: MATH K.7 (Kindergarten) The student will recognize a penny, nickel, dime, and quarter and will determine the value of a collection of pennies and/or nickels whose total value is 10 cents or less. 1.7 (1st grade) a) identify the number of pennies equivalent to a nickel, a dime, and a quarter b) determine the value of a collection of pennies, nickels, and dimes whose total value is 100 cents or less. 2.10 (2nd grade) a) count and compare a collection of pennies, nickels, dimes, and quarters whose total value is $2.00 or less b) correctly use the cent symbol (¢), dollar symbol ($), and decimal point (.). 3.8 (3rd grade) determine, by counting, the value of a collection of bills and coins whose total value is $5.00 or less, compare the value of the bills and coins, and make change. EPF-ECONOMIC PERSONAL FINANCE (usually 9th grade) EPF.1 The student will demonstrate knowledge of basic economic concepts and structures by: a) describing how consumers, businesses, and government decision makers face scarcity of resources and must make trade-offs and incur opportunity costs c) describing how effective decision making requires comparing the additional costs EPF.12 The student will demonstrate knowledge of banking transactions by: b) examining how financial institutions affect personal financial planning c) evaluating services and related costs associated with personal banking d) differentiating among types of electronic monetary transactions CREDITS This game is made possible with funding from New River Community College, PBS- Roanoke Station, and an Enhancing Education Through Technology competitive grant from the Virginia Department of Education. NRCC Games Team: Justin Price - Programmer/Designer James St. Clair - Programmer/Designer Jerry Light - Programmer Carmel St. Clair - Design Team/Content Manager Cody Beasley - Artist/Sound Engineer Heather Walters - Design Team/Artist/Music Carlotta Eaton - Project Director


Technical specifications

Version: 1.1

Size: 12.57 MB


Price: 0,88 €

Developed by NRCC Games

Day of release: 2012-06-24

Recommended age: 4+

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