Challenge your understanding of place value in whole numbers and decimal fractions, from 0.001 to 9999. Either add or subtract numbers to reach a target ...
Challenge your understanding of place value in whole numbers and decimal fractions, from 0.001 to 9999. Either add or subtract numbers to reach a target number. For example, receive a starting number of 39.61. Spin the number 5 and decide whether to add or subtract 0.05, 0.5, 5 or 50 to reach your target number of 70.12 within 20 turns. Use the â€˜Wishballâ€™ to select your final digit. Try to reach the target in as few turns as possible. Play a random game, replay a previous game or play a game with the same target number as someone else. This learning object is one in a series of 15 objects. Key learning objectives â€¢Students identify the place value of each digit in four-digit numbers from 0.001 to 9999. â€¢Students add and subtract in thousandths, hundredths, tenths, ones, tens, hundreds and thousands. â€¢Students read and interpret different representations of numbers from 0.001 to 9999. â€¢Students apply mental computation skills. Educational value â€¢Develops studentsâ€™ understanding of place value. â€¢Stimulates studentsâ€™ mental calculation strategies. â€¢Uses three different methods of representing numbers to assist studentsâ€™ visualisation of place value. â€¢Scaffolds studentsâ€™ attempts with immediate feedback. â€¢Encourages repeated use through randomisation of activity elements. â€¢Includes an option to print a record of turns taken for each game. â€¢Includes options to play a random game, repeat a game, or to play the same game as others. Year level 6
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Day of release: 0000-00-0